youtube chipmunks smooth criminal

About 21109 posts are found about "youtube chipmunks smooth criminal".
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Hi there, I am a kinda new to iPhone development in a sense and not (hard to explain). Anyway, something puzzles me, I have been trying for days to solve this - and I can't seem to do so, so I am checking if any of you guys can spin this around your brains and see if you can assist in anyway - as you may be better at this sort of thing. What's the problem? Memory Management (for chipmunk - I believe this is a general memory management problem though - not specific to only chipmunk). - It's all the more ...
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Hey there! I am having trouble implementing something that is basically meant to become an elastic type trampoline thing. I am using Cocos2D with Chipmunk physics, along with SpaceManager. Here is a video similar to what I am trying to achieve, however not exactly (The green trampolines). Start the video at 23 seconds: http://www.youtube.com/watch?v=9V_IHp63KWA However, the differences from that video and what I am trying to achieve are: The trampoline is more springy The trampoline rebounds objects that ...
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Hi all, - I am developing a game for iPhone, it's name is BoomShine ( you can try at: Boomshine ). - I want to use cocoa2d to develop it. If anyone haves some ideas, you can guide to me. Thanks a lot! Thanks fiftysixty! If you have other ideas, reply to me immediately ^_^. humxam wrote: » Hi all, - I am developing a game for iPhone, it's name is BoomShine ( you can try at: Boomshine ). - I want to use cocoa2d to develop it. If anyone haves some ideas, you can guide to me. Thanks a lot! Ok, I'll try to ...
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ALVIN AND THE CHIPMUNKS Year: 2007 Genre(s): Animation | Comedy | Family Director: Tim Hill Actors: Jason Lee, Ross Bagdasarian Jr. and Janice Karman DESCRIPTION : A struggling songwriter named Dave Seville finds success when he comes across a trio of singing chipmunks: mischievous leader Alvin, brainy Simon, and chubby, impressionable Theodore. >>>CLICK HERE TO DOWNLOAD ALVIN AND THE CHIPMUNKS MOVIE<<< download Alvin and the Chipmunks 2007 film usa! download full Alvin and the Chipmunks 2007 film ...
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Hi there, I'm in the beginning stages of developing my first 2D game, so please be gentle! Without revealing too much, the general idea is that there will be a person in the middle of the screen, who grows smoothly over a period of time. What I am wondering is what is a good way to go about managing/drawing this growth? Say there are 100 stages going from a small person to a big person, would I be best to simply have 100 images that vary slightly from one to the next, and display them when appropriate? I ...
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hi, I have a question: Is there a way to displaying a Shape without cocos2d. For example: splineShape->color = blackColor; Or something like this? AlphaMensch Chipmunk (or just about any other physics engine) doesn't do any drawing of anything. The point of it (and the only thing it does) is to calculate the positions of bodies mathematically, taking into account forces, joints, etc (aka Physics). If you are saying you aren't using Cocos2D, then I'm going to assume you are using UIKit. Here is an excellent ...
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Hey guy's, I've been trying to use chipmunk in a game I'm making, and I have a ball that bounces around the screen, and here is the code I am using to define the screen's boundaries: //Define the screen's bounds cpVect leftEdge[] = { cpv(0,0), cpv(2,0), cpv(2,-480), cpv(0,-480) }; cpVect bottomEdge[] = { cpv(0,-478), cpv(320,-478), cpv(320,-480), cpv(0,-480) }; cpVect rightEdge[] = { cpv(318,0), cpv(320,0), cpv(320,-480), cpv(318,-480) }; cpVect topEdge[] = { cpv(0,0), cpv(320,0), cpv(320,-2), cpv(0,-2) }; ...
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I have the Chipmunk physics engine performing the physics for my iPhone game. It is based off one of the samples from the examples called Planet. I'm having trouble passing a variable to the C function in chipmunk to define where the orbital gravity is coming from. The chipmunk function is as follows: static void planetGravityVelocityFunc(cpBody *body, cpVect gravity, cpFloat damping, cpFloat dt) { // Gravity of planet0 cpVect p = cpvsub(body->p, cpv(140,160)); // I WANT TO CHANGE THESE TO VARIABLES cpVect ...
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Hi there! I'm working in a Cocos2D + Chipmunk project. At the beginning of a game I create some forms and I add them to the Chipmunk space. However, at a certain time, I want this forms to be "invisible" (so they can't be seen and can't affect other forms or be affected). I've found how to access a "cpBody" in the Chipmunk space, which make these forms "invisible" at sight, but forms' shape is still there so objects still exist and they affect others objects. How can I access a determined shape within the ...
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i want to know how i move sprite in chipmunk.i have added two sprites in my project and add to the cpBody.but when i moved them they not collide rather they just passed by shahidpucit wrote: » i want to know how i move sprite in chipmunk.i have added two sprites in my project and add to the cpBody.but when i moved them they not collide rather they just passed by For Chipmunk build the example that comes with it or check out "GrabbedToo" for help.
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